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[UT2004] IK_STALKER_NK

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[UT2004] IK_STALKER_NK by: SirBee* (Francis Briau) Powerful assault/Stalker rifle that shoots high velocity armor piercing Killer exploding bullets.

[UT2004] IK STALKER NK & IK BK CTENUS Weapons

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By SirBee* (Francis Briau) Download HERE Download HERE

[UT2004] CTF-Arid-v5

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[UT2004] CTF-Arid-v5 by: Raffi_B and stfx Feel the sand's grittiness in your open flesh wounds as the sun is slowly burning away everything you used to know.

[UT2004] CTF-Avali-DC

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[UT2004] CTF-Avali-DC by: Jefe (original by Frank Bakker Aka. Noz / NozzeM.) Edit of CTF-Avali-2K4 by Jefe.  

[UT2004] DM-UTCRAFT

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[UT2004] DM-UTCRAFT by: Jefe A Minecraft village, set on a small island at sunset!

[UT2004] DM-Breakfast-DC-2

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[UT2004] DM-Breakfast-DC-2 by: Jefe (Original by Angelheart). Large scale map for the "Tiny Soldier" type game-play.

[UT2004] vCTF-Translocator

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UT2004 vCTF-Translocator by Jeremiah 'Byte' Fulbright. This is just a very simple mutator to put in Translocator for vCTF, or really any game mode that somebody wants to throw it in. It just gives it to every player, no checks or gametype related code. Thanks! Just drop all files into your UT2k4 system folder and […]

[UT2004] UTComp v1.7a Final!

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UTComp is a server and client side mutator for UT2004 that adds a lot of cool features to the game, such as variable hitsounds, bright skins, colored names, and enhanced netcode. I’ve put this little tutorial together to help you understand and use UTComp when you’re playing on the CTC servers. Please post any feedback […]

[Ut2004] DM-HotelRoom-2K4

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[Ut2004] DM-HotelRoom-2K4 by: Raptor. (Original by:  Jeremy'SureShot'Whiting) This map's for all the road warriors out there... Except no Marriott Reward Points when you play it.

[UT2004] DM-DustStorm DC III

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[UT2004] DM-DustStorm DC III by Jefe. A dusty, desert setting with plenty of places for pwning.

[UT2004] DM-Islands2k4

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[UT2004] DM-Islands2k4 by Kenny Originally this was a Deathmatch-Map for UT2003.

[UT2004] DM-NIVEUS

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[UT2004] DM-NIVEUS by: Alex "kgb" Galuzin Through the mountainous landscape and bitter cold everyone hides to hibernate for the winter.

[UT 2004] DM-Campgrounds2004-G1E

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[UT 2004] DM-Campgrounds2004-G1E by: [DOA]Guyver1 As you traverse the dark curving corridors, with the thundering shock combos and searing blast of the rockets filling the air, try to keep one thing in your mind: What goes around must come around ..

[UT2004] DM-Clarity

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[UT2004] DM-Clarity by: Dan "GreenLoves" Rožanski In the bay of the Arctic ocean and of his next parts has been constructed complex for water purification and air cleaning. Is that a little first step for better life on this planet, for people, for animals, for this earth ?

[UT2004] DM-Signify

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[UT2004] DM-Signify by: Michael "Atomic Damage" H. A strange energy reverberates through the stones of this crumbling Egyptian temple. From the center of the temple, a dynamic array of platforms, ramps and passageways spread out in all directions and provide a variety of z-axis and dodging opportunities.

[UT2004] DM-UCMP2-Thebes

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[UT2004] DM-UCMP2-Thebes by: Steve Keene Built by slaves of kings, this structure once played host to ancient battles of the long forgotten desert warriors. Map originated in UT2003 and was originally called Thebes.

Epic Games & Mapcore's Unreal Tournament Level Design Contest

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  Epic and Mapcore are teaming up! In an effort to push the custom content scene forward, we are hosting a Level Design contest for Unreal Tournament. We challenge you to create a new level for the “Team Showdown” game mode. Phase 1 - ­Design (1 Month)  Design a level for the new “Team Showdown” […]

[UT3] DM-CBP3-Radiant

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[UT3] DM-CBP3-Radiant by: Daniel "Green" Rožañski The Radiant is one of several constantly and in the long time working full automated base, bury deep under ground. The heat of lava subsoil is convey to city upon your heads. Earth quake are quite the order of the day. Includes several new realistic textures and one new […]

[UT3] DM-CBP3-Suraj

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[UT3] DM-CBP3-Surajby: Mario 'nELsOn' Marquardt Game play centers around an old wooden and brick multi-level structure. The building is constructed atop an island and under the veil of a moon-filled, starry night.

[UT3] DM-Cipe

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[UT3] DM-Cipe by: Scott "Cr4zyB4st4rd" Coxhead Cipe brings hardcore oldskool gameplay and looks in the form on an ancient castle set in a lava covered planet. Constructed from 8345 brushes, and endless hours of work. Sporting custom meshes, textures, sounds and more to make it unique.
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